This group is for work carried out in Ultra Fractal only. We do not accept work created in any other fractal program.
OUR CURRENT CHALLENGES
BLACK, WHITE AND RED CHALLENGE EVENTBlack, White and Red Showcase Challenge
September 2014 Trap the Light Fantastic Challenge September 2014 Trap the Light Fantastic Challenge
A NOTE ABOUT CHALLENGES
We will be running challenges and/or contests each month plus some other things of interest on a regular basis. Watch our journals for information!
Would you like to suggest a DD from the UF Community?
is our current CV. Go and make your suggestions and keep Ultra Fractal Art in the public eye!
This is our brother site to look at if you would like another group dedicated to Ultra Fractal, which offers weekly awards for best submissios!
Our Sister Site for all fractal artists (any program) who enjoy a limited colour palette.
You don't yet have Ultra Fractal but you'd love to learn it? HERE is where you can obtain it! Come and join the group; any questions, just ask!
Also HERE is the link to Janet Parke's courses, all three of which can be downloaded to your pc for $50 (£30). Highly recommended for newbies as well as those who know the workings of Ultra Fractal.
This group is financially supported by the following wonderful people:
A few remarks about rendering UF fractals.This is for beginners or those who find that UF doesn't render sharp enough fractals.A few remarks about rendering UF fractals. by CopperColour
I'm not an expert with Ultra Fractal but I've learned a few things about rendering from advice I've received.
When I used Fractal Explorer I learned that the anti-aliasing tool just made my fractals blurry but no anti-aliasing gave jagged edges.
I was advised to render a very large size without anti-aliasing, for example at least 4000px per inch for the longest side, and to reduce it afterwards in an editing programme.
This mades the fractal smooth and reasonably clear.
So that is what I do now with my UF renders. If there are a lot of small details I render even bigger.
I render as .bmp for a good quality and reduce to 1600px and save as .jpeg which uploads quicker.
I'm told that .png is better.
I also set the resolution to 720. I don't know how far this affects the render.
I find that I lose details and clarity with any method so I use contrast and sharpening tools in post-work.
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